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Farewell to the Legend: Chuck Norris

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Chuck Norris (1940–2026), the American hero who for many decades stood as one of the greatest action stars and an icon of toughness, left a lasting mark on his fans through his discipline and humility.

As we all know, there are the famous “Chuck Norris Facts,” along with an unwritten rule that says you can only tell three jokes at a time. These facts are a series of exaggerated stories that entertained Chuck himself, and he never distanced himself from them.

Now, on the brink of his departure, we want to share five aspects of Chuck Norris that you probably didn’t know.

His real name is not Chuck. On his birth certificate, he is listed as Carlos Ray Norris Jr., and it was during his time in the United States Air Force that he received the nickname “Chuck.”

He was a karate champion. He also held black belts in Taekwondo, Tang Soo Do, Brazilian Jiu-Jitsu, and Judo. Later, he developed his own martial art, Chun Kuk Do, which he practiced and taught to his students.

Chuck once fought Bruce Lee—and lost. This might be the only time in his life that he “bit the dust,” in The Way of the Dragon (1972), the final film written and directed by the legendary Bruce Lee.

At the age of 77, he survived two heart attacks separated by just 47 minutes. This medical episode became yet another addition to the countless Chuck Norris Facts. The story goes that the first occurred while he was in the shower, and the second at the hospital.

He created the Chuck Norris 5K. The first race he organized took place in College Station, Texas, United States. The event was more than just a competition—it also promoted healthy habits through sports and aimed to break the record for the most people dressed as Chuck Norris in one place. This was achieved using costume kits distributed to participants, which included the iconic beard. In the end, the event gathered over five thousand people from 48 states and seven countries. At the finish line, Chuck himself was there to take photos with all the participants. The race had such an impact that it was registered in the Guinness World Records.

Among his most famous roles are The Delta Force (1986), Lone Wolf McQuade (1983), The Way of the Dragon (1972), Walker, Texas Ranger (1993–2001), and a brief cameo in The Expendables 2 (2012), in which he paid tribute to the Chuck Norris Facts.

Thank you—and so long, cowboy…

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The Role-Playing Community Speaks Out

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Role-playing games are experiences built on creativity and character interpretation. They are more than just tabletop games—they are opportunities to explore, imagine, and create adventures guided by a storyteller, where each player brings a character to life.

Today, this form of entertainment has gained significant importance in the city of Guayaquil, Ecuador.

Back in the 1990s, there were very few role-playing groups—a reality we know from our own experience. However, with the rise of digital tools and streaming shows such as Vampire: The Masquerade – L.A. by Night, led by Jason Carl, made that more people come together and create their own stories.

But what is the real excitement behind this activity? It goes far beyond simply creating a character and rolling dice.

It is a gathering of friends who set aside their daily concerns to enjoy shared storytelling—whether through fantasy adventures, horror tales, or countless other genres made possible by the versatility of role-playing games.

A Ravenloft tale

A D&D Ravenloft tale

To better understand this growing community, we share a few words from our players:

Role-playing came into my life during a time of many changes. I wanted to learn how to play, and when I finally did, it was love at first sight. After eight years of portraying my characters, I can say I explore aspects of my personality with my friends in a safe environment. For me, playing role-playing games—whether Dungeons & Dragons or the different editions of Vampire—is like living many lives in one, and I wouldn’t trade it for anything.— Mishelle Macías

Our group started with Dungeons & Dragons, which gained a lot of popularity thanks to shows like Stranger Things and the appearances in The Big Bang Theory. We’ve played regularly ever since, and what we enjoy the most is the interaction—the chaos when nothing goes as planned and we have to improvise. Personally, it has changed me a lot. It helped me come to know new groups. I used to be somewhat introverted, but through the game I’ve developed my social skills, and that makes it even more meaningful.— Hernán Monsalve

My experience with role-playing games has always been positive. It’s a space where I feel welcome and have a lot of fun. It’s something I look forward to after every session, just to get to the next one and continue the story, to bring back the entity I created to life. At my table, we joke around, laugh, and enjoy each other’s company. For me, it’s a very entertaining and relaxing experience.— Eduardo Gaibor

Role-playing is an important part of my lifestyle, as it’s on my list of things to do every week—and something I truly enjoy. Alongside activities like riding my motorcycle, going out for a drink, or watching movies, role-playing is almost non-negotiable. It even has its own fixed days, only canceled due to work. If money and work weren’t necessities, I would spend even more time playing, and if I could someday generate income from this wonderful hobby, it would make my life much happier.— Alejandro Rodríguez

Role-playing is a space where I feel free. I can explore my imagination and creativity while sharing with passionate people full of stories. It’s a moment that connects you, pushes you to discover parts of yourself you may not have known before, and is incredibly fun. Thanks to this, I’ve met wonderful people and experienced moments full of laughter, reflection, and joy.— Anabella Avilés, psychologist

I can say that thanks to role-playing games, I developed my love for literature and reading. I started in my teenage years, and over time I built the habit of reading. I met many people, and I was always excited to play each session to see how my character would grow. That’s what get me the most—seeing where the story takes me with my group. Now, as a storyteller, I’ve built a brand around the stories I create in my own homebrew world.— Arturo Varas

At its core, role-playing is a hobby that has entertained both young people and adults since the 1970s. Today, there is an abundance of information and a growing number of communities around the world who live and like sharing their stories and meaningful moments among friends.

It is a game—but also an endless adventure created by everyone involved.

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